
#Rhino vray software#
They don't look exactly the same.The all-in-one visualization solution for Rhino and Grasshopper, V-Ray for Rhino is a 3D rendering software that combines real-time and photoreal rendering into one complete suite of visualization tools. The following images are rendered from the same Rhino model and V-Ray material, using Rhino render, Flamingo nXt, and V-Ray. Often this will work just fine, but sometimes it will not work well. In only ONE environment (Basic or Plug-in), the software will attempt to access and use the "other" definition when rendering. The material definition used will depend on the Renderer selected for a rendering. Geometry in your model may have BOTH a Basic and a Plug-in material definition associated with it. In the Object Properties dialog, when you select "Plug-in" or "Basic" you are selecting whether the texture definition will be a Rhino (Basic) texture or a V-Ray (plug-in) texture. BOTH allow those materials to include bump-maps. Sharing Texture Data Between V-Ray and RhinoīOTH V-Ray and Rhino allow you to define new materials. IF it looks OK, click Apply to save the changes. With the color and bump map defined, we can click the "Update Preview" button (upper left of the dialog box) to check out how our material definition is coming along.The "Clear" button can be used to discard the image. Note how the gray lower-case "m" has been replaced by a black upper-case one-that means a file has been specified. Just to the right and below the center of the dialog, we've clicked the and selected the black and white image shown at the top of this page. This means we want to use an image to specify the amount of bumpiness. On the left side of the dialog we've selected Bitmap as the "Type" of map.This indicates that you want to define a bump "map" In the "Maps" portion of the material definition, click the check-box next to "Bump".You also need to add a "Bump Map" to your material.Use the resulting color-picker to to pick the desired color (gray in this case).Click the colored rectangle next to the word "Color".You can set the color in the "Diffuse" area.You can expand the material properties tabs by clicking on the names of the data categories ("Diffuse", etc.).You should probably right-click the name of the material to select "Rename" from the pop-up and give it a new name.In the Material Workspace (lower-left corner), left click on the material you wish to edit.Details of the selected material appear on the right (divided into categories), and in the Material Workspace (if expanded by clicking on the ""). On the left, we see a list of all materials defined in the project, one of which is selected. This is the way a new, undefined material appears in the V-Ray material editor. From the bottom of the dialog, pick "Create".Set the material type to "Plug-in" in order to define a V-Ray material.Activate the "Material" panel with the pop-up at the top of the dialog.Examine or call up the Object Properties dialog.Make sure V-Ray is the current renderer (as above).In the dialog box, use the Right Mouse Button (RMB) to click on "Default_VRay_Material".From the V-Ray pull-down menu, pick Material Editor.From the fly-out menu, pick V-Ray for Rhino.From the Render pull-down menu, pick Current Renderer.From the application menus, pick Render.Make sure V-Ray is the current renderer.Two Ways to Make a New V-Ray Material Starting from the menus
#Rhino vray how to#
On the rest of this page we'll see how to do that. For example, to make the rough concrete shown here, we use a uniform color (gray), and a "bump map" texture provided by a gray-scale image (below). Not all materials customize all of these. The data attribute we want to change is called "Material" or "Texture" in most programs.Įach material has a variety of contributing characteristics, including color, transparency, and bumpiness. Turning the simple gray prism into the bumpy concrete block is done by changing the way the surface is rendered, not by changing the geometry. Geometry in the real world is often multi-hued and bumpy, like the image on the right. Geometry made in the modeler is pure, smooth, monochrome, as shown at left. TAPESTRY: The Art of Representation and Abstraction Textures - Defining - VRay
